
Adder
Can choose the fielder shift, and infielders are a little faster
- Height
- 5′11″
- Weight
- 141 lb
- Bats
- L
- Throws
- R

Can choose the fielder shift, and infielders are a little faster

His speed increases whenever he tags up

When bases are loaded, Power +40

Throws a huge celebration whenever he hits a homerun

If there’s no runner at the base ahead, his speed increases at every base he passes while running

Increases contact of entire line-up stats

During outfield defense, movement speed is greatly increased

Successful hits boost steal chances and steals boost hitting distance

Doubles the gold reward for victories. At a low probability, it becomes 10 times or 100 times (Normal League only)

When team is losing, Power +30 Contact +30

When an opponent is in a scoring position, Fielding +40

Has an exceptional speed and accuracy in throwing, crucial for when a runner attempts to steal a base

Has perfect control at two strikes

When hitting breaking balls, the hitting zone becomes larger

While defending, the running speed of all outfielders slightly boosts

When at 2nd or 3rd base as a runner, Speed +40

Always throws the ball to the right location

Uses a pitching gauge for more precise pitches

If the ball is hit in the predicted direction, the distance increases

Can defend within a vast area

Performs fast relay throws

When at zero strikers, Power +30

Throws the ball with incredible speed

Correctly predicting the next pitch type grants you a special buff

When a batter makes a foul, he rages and his throw spin increases

Reduces ball control area and distance of hit balls depending on the base runner situation

Steals have a high chance to succeed (excludes home base)

At zero strikes, Spin +24

Liners have a high chance of causing your opponent to make an error

She can move quickly during the defense

The longer he waits without swinging, the more powerful his strike becomes, packing a devastating punch

When hitting first pitch, Power +30

After diving catch quickly stand up

Throws the ball faster after catching slow ball barehanded

When you hit the ball with slightly late timing and push it, the distance it travels through the air increases

After seeing a pitch once, he predicts its trajectory and gains power

vs sidearm pitcher, Contact +36

When first batter, Speed +12

Can occasionally predict the pitcher's pitch type

A pitcher who is also a superb hitter

When runner is in scoring position, Spin +24

Chance of throwing a pickoff whenever an opponent is trying to steal

Decreases the pitcher's ball control area

Thrown in different sequences, the knuckleball gains unique effects

Execute swings and throws with perfect timing to boost their power

Gain different abilities based on his defensive position

When fielding and there are no runners, Speed +40 Fielding +40

Sometimes predicts the exact pitch location

When on defense, doesn't make errors

After a breaking ball, the next four-seam fastball gains velocity

Balls hit in the highlighted area of the strike zone travel farther

Power, Contact, or Speed randomly increase when ready to hit

When 4th batter, power +6

First swing creates a brief sandstorm Hits during the sandstorm cause a fielding error

The penalty is greatly reduced when hitting a ball outside the strike zone

Increases the range of a diving catch

A switch hitter who excels against left-handed breaking balls and right-handed fastballs

Once per at-bat, automatically prevents a swing at a ball outside the strike zone

Swift input before receiving enables quick hands

Music boosts lineup velocity and speed, rising each inning

Increases the throwing ability of all your fielders

The ball control decreases significantly, but the speed increases a lot

When your opponent bunts, your movement speed is greatly increased

If the scores are tied, hitting and fielding abilities increase

Keystone combo (SS/2B) boosts fielding and throwing stats, reducing errors

Power increases with each foul ball

Velocity increases when the pitcher throws the ball into a called area

He can dash swiftly and leap high, making throws midair after catching the ball

When at struck out, your spin ability increase significantly

vs. right-handed pitcher, Contact +24

At 2 strikes, ball control area decreases and ball speed increases

Can jump to catch the ball

The power increases the longer the game goes on

Occasionally throws a high RPM ball

At two strikes, the probability of the pitch becoming a ground ball if hit is significantly increased

When there are two or more runners, the hitting zone is greatly increased

Exclusive sliding power activated when Neville is about to be thrown out

Recommends a pitch to the pitcher and enhances the pitch's spin

Each song she plays activates a different effect

Defense speeds up as opponents near home, and hitting ability rises when your runner nears home

When stealing a base, Speed +24

He reduces the Power of the batter at the plate by a certain percentage

His throwing stats increase significantly when catching a fly out

Rei can anticipate throws creating the illusion of slowing down time

In ninth inning, Contact +18 Speed +18

Throws sliders even faster when runners are near to scoring position

Rin can see fastballs slower with her special vision

The more he hits, the more power and contact increase

Vs left-handed pitchers, Power +38

After a hit, 4-Seam speed increases for the next batter

After a hit, the direction of the ball can change unpredictably

The more throw types a pitcher has, the smaller the ball control area

Never makes a catching error, throws with a unique motion

When a runner is in scoring position, Contact +24

When running to home base, evades the catcher (excludes stealing home)

Throwing distance and speed are greatly increased

The batting guide is visible when hitting

Stats go up every strike count, Ks as a pitcher, balls at bat

You can directly control the pitch zone to throw the ball

After hitting the ball, sprints to 1st base

After a bunt, Speed +20

As power rises, speed dips, and moves very slow in defense situations

His form varies each game, altering his pitching performance

When at two strikes, Power +30

Can run up the outfield fence and leap high into the air

Press and hold the screen to gather strength, release to swing

Most hit balls significantly curve to the left as it flies

Once per at-bat, you can use a powerful swing skill

The higher the batter's rarity, the faster he throws

vs Underthrow pitcher, Power +48

His quick memory recall enables him to visualize the strike zone

Willie's power becomes the same as the opposing pitcher's spin

Fastball hits fly further

At zero balls, Control +40
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